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Courses & Curriculum

Game Development B.A. Core (18 hours)
CS151 Introduction to Games (3)
CS251 Content & Systems Design (3)
CS302 C# Programming (3)
CS353 Unity I - Working with Unity (3)
CS453 Unity II - Advanced Unity Programming (3)
CS459 Capstone Project - Building a Game (3)

Computer Science Requirements (18 hours)
CS 103 Programming for Everyone I (3)
CS 104 Programming for Everyone II (3)
CS 203 Introduction to C (3)
CS 242 Data Structures (3)
CS 341 Algorithms (3)
CS 399 Professional Internship+ (3)
+Department approval is required.

Game Development Major Cognates (13 hours)
MATH135 Calculus & Analytical Geometry I (4)
MATH204 Elementary Statistics (3)
PSYC100 General Psychology (3)
PSYC311 Personality Theory & Research (3) 

 

Notes:  
The expected first mathematics course for this degree is MATH135.  Students who do not place into MATH135 based on the Mathematics Placement Policy may need to complete the following prerequisite courses listed below, in addition to the courses listed above:        
MATH101 – Intermediate Algebra (4) 
MATH115 – Pre-Calculus Mathematics (4)          
C- or higher is required for all prerequisite courses in the Department of Mathematics. 

 

Requirements for a Baccalaureate of Arts in Game Development Degree*
A total of 124 credit hours, 30 credit hours of which must be numbered 300 or 400-level.
B.A. in Game Development Program core (18)
Computer Science requirements (18 hours)
Game Development Major Cognates (13 hours)
Skills / Distribution Requirements (42 - 45 hours)
General Elective credit hours will vary dependent upon the degree requirements above. 

*Students are required to adhere to the Ë¿¹ÏÊÓƵ catalog of the year in which they commenced their program.

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